Game Ramblings #225 – Lego Batman: Legacy of the Dark Knight

More Info from TT Games

  • Genre: Action/Adventure
  • Platform: PS5
  • Also Available On: Xbox Series, PC, Switch 2

If Lego Skywalker Saga felt like a big leap forward for the series, I would now consider it a trial run. Lego Batman has completely removed a lot of the old grind of the Lego games and now feels like something that can stand on its own separate from the cute visuals. Given the abandonment of the Arkham series, this is probably the best continuation of that type of game I could have otherwise hoped for.

There are things where this feels like a clever blend of Lego and Arkham, but because of that this definitely feels less like a Lego game than in the past. The first spot that really hits is in characters. Past Lego games have had lineups of literally hundreds of characters that share specializations, allowing you to kind of mix and match. That is now gone. You have a core set of characters that you unlock from the hero side of Batman IP and that’s it. The gameplay that you get out of them is still core Lego. For example, Batman has his batarangs, Batgirl can hack things, Robin/Nightwing can connect things together to pull obstacles or build bridges, but it’s purposeful and not just collecting.

The combat is also much improved here. It’s not that it’s necessarily full action game, but it’s deep enough to be sufficient and fun. For the most part combat is core punching, but you have counters and dodging timed by visual cues to give it a little more flair. You have your traversal skills and items that can also be used in combat. An example would be Catwoman’s whip being used to spin screws out of doors to open the way, but in combat can be used to spin enemies in circles causing them to be stunned or pinball off other enemies.

The fact that the game takes place in a single open world area instead of tailored levels is also fairly new within the Lego gameplay, but it works well. Skywalker started leaning in that direction, with sort of core hub levels. However, it was still distinct areas for each movie that weren’t that far off of what existed in past Lego games. Batman is just Gotham, and it’s the same Gotham for the entire game even though it’s a blend of various bits of a bunch of the films all packed together. Story segments go into specific tailored levels but they feel appropriate and still living within the open world that you’re presented with.

This is all tied together with the open world having very Arkham-style activities to do. There’s your general crime fighting with random events popping up where you can take out bad guys. There’s generally collectable things to get in true Lego game fashion. However, the real meat of the activities are tied into things like story content for Killer Croc or an entire set of puzzle activities tied to Riddler or street racing and combat AR trials created by Lucius Fox. It makes it feel much more grounded in traditional open world territory than in pure Lego game territory.

However, this being a Lego game does mean that it knows to not take itself more seriously. The writing of the game is way more in line with 1960s Batman than Christian Bale Batman, and that is a really fun setup against the backdrop of the movie plot points. Mr. Freeze may be threatening to freeze the entire city, but when Batman gets disabled in the fight it’s because he gets turned into a Lego brick made of ice. Enemies don’t die but get blasted into the brick parts of their minifigs. Large enemies aren’t just buff, but instead are comically larger than Batman and are defeated by things like clapping cymbals on their head or trapping their head in a net. Catwoman doesn’t just cut a circle out of glass when she’s robbing places, she’s cutting a perfect 8×8 circle plate Lego out. There’s just a constant barrage of these little details all over the place that the TT Games team have built up as expected behavior in Lego games that work so well because it’s simultaneously the opposite of the more serious side of Batman while also just working perfectly against the slapstick nature of its past.

But it ultimately comes back to the love of the IP. All of the expected baddies are here so it isn’t surprising, but it is fun and it makes it clear that this is a game for Batman fans by Batman fans. I probably wouldn’t go so far as to call this game a game of the year candidate, but it certainly is making a good push at it. It is distinctly enough of a Lego game where most systems are not fully fleshes out in a way typical of a AAA game, but there’s nothing there that stands out to me as bad. What it ended up being the entire time was just fun, and it’s fun in the same way that the Lego games always have been but turned way more seriously. It’s clear that TT Games’ pace of output was pulled way back for Skywalker Saga and that certainly was a risk for them, but that game and Lego Batman have both shown that they can grow the fun and silliness of Lego in ways that push it into more traditional games without losing what brought me to play them in the first place.

Game Ramblings #158 – Lego Star Wars: The Skywalker Saga

More Info from Star Wars

  • Genre: Action/Adventure
  • Platform: PS5
  • Also Available On: PS4, Switch, Windows, Xbox One, Xbox Series

It’s been a bit since my last ramblings. I decided to do carpal tunnel surgery on both wrists at once, as one does. What that does is makes videogames surprisingly not very fun to play. When I was figuring out what I wanted to play first after getting my sutures out, this one was sitting there ready to go. It feels like it’s been forever since The Force Awakens, but the full 9 episode saga is here and it’s a lot of fun.

The Lego games have always just kind of been collectathons, but it surprised me how much this felt like a complete game, and not just a Legoified version of the movies like a lot of past games. There were some pretty obvious changes to the core combat mechanics as well as a much better expansion to the metagame between story segments that really made the whole thing work.

The biggest obvious change is that there’s ranged weapons everywhere! You’ve got blasters of every flavor, bows of all sorts, you can chuck your light saber like a whooshing boomerang. However, unlike The Force Awakens, which sometimes had ranged weapons but clumsy aiming due to the fixed camera angle, we’re now seeing a full third-person game. You’ve got all your typical trappings of shooters, such as ADS on the left trigger and full camera manipulation on the right stick. In doing this change, the game now feels like a modern title along the lines of something like a simple Ratchet & Clank, rather than a sort of clumsy Lego-themed isometric platformer.

The metagame is also just a lot more free flowing in a way that encourages the use of the typical large character roster of the series. You’ll jump between segments of free roam where you can use any purchased characters and segments of story where you’re restricted to relevant characters. In allowing the free roam segments, the game is doing a great job of slowing down the pace of the game in a way that is still fun. Where a typical Lego Star Wars title was around 10 hours, this one is about 20. While that is much longer, it now covers all nine movies instead of just a handful, so the pace slowing down is definitely necessary.

What you end up doing is completing a specific story segment, then being unleashed into what is essentially a movie-themed playground. Scattered around are all sorts of miscellaneous rewards, so it becomes a game of finding out how to get them all. Some spots are simply puzzles of choosing the right person to get to the glowing spot. Some of them are mini races or combat segments for a reward. Some of them are side quests where you interact with characters from the movies in fun ways in order to unlock them for play. However, the important thing is that it’s varied and quick to do. You’ll spend a few minutes per-reward, then move on to the next thing. It keeps things fresh so you aren’t stuck in one spot for long periods of time, but also provides a nice change from the purely linear story segments that you’re doing the rest of the time.

It’s also worth a mention that space combat is another one of the things that acts as a nice pace change. Some of the areas are Star-Fox inspired – such as the Death Star trench run – and some of the areas are distinctly open flight. Mechanically these are definitely simple. You’re basically firing a relatively large angle auto aim machine gun or firing a very generously homing proton torpedo. However, in all cases it’s another place I can point at where the segments are used as a way to breakup the pace of the game and keep the overall flow fresh.

Ultimately that’s the biggest thing about this title that I could point at as an improvement over past entries. You’re running through a bunch of story very quickly to cover nine movies, but it doesn’t feel overwhelming or boring at any point. Because the specifics of what you’re doing change so much, you don’t really have time to become bored with any specific type of gameplay. You kind of do one type of gameplay for a few minutes in a story mission, then go into free roam, then go into another story mission with completely different gameplay, then back to free roam. Because everything has some currency being given that allow you to get more stuff, it also never feels like you’re doing something unrewarding.

If you’re a fan of past Lego titles this is an easy recommendation. If you’re a fan of Star Wars this is an easy recommendation. However, more than that this feels like a much easier recommendation to the general game audience. This is a much more complete game than past titles. Rather than being a game that leans on its IP to be good, this feels like a generally good game that is instead boosted by its use of the IP. While the reports of severe development problems put a bit of a black eye on things, this game is showing a bit of hope that the Traveller’s Tales Lego series can be a bit thing again going forward.

Game Ramblings #21 – Lego Star Wars: The Force Awakens

More Info from WB Games

  • Platform: PS4
  • Genre: Action/Adventure
  • Also Available On: Android, iOS, PC, 3DS, PS3, Vita, Wii U, Xbox 360, Xbox One

I’m a glutton for punishment when it comes to games with tiny little icons all over the map.  Assassin’s Creed and its glut of side missions causes me to spend hours doing chores every time a new one of those comes out.  Any open world GTA-style game I’m almost guaranteed to get sidetracked from the story while doing random shit all over the world.  In Lego games, I have to collect every single little damn character minifig, and enjoy myself doing it.  Lego TFA is no different, with characters and vehicles galore to collect, and I made damn sure to get my platinum trophy doing it.

If you’ve never played a Lego game before, they generally follow the same pattern.  Take a movie, twist it a lot with comedic reinvisioning of the story, make everything explode into lego studs that act as currency, and good to go.  They’re generally light hearted games, with good puzzle elements, and surprisingly fun combat for a simple game.  They also generally have a LOT of side quests in open hub worlds, and upwards of a couple hundred character minifigs to find and purchase.  Short version; this is a Lego fan’s dream, even moreso if they are a Star Wars fan.

All that said, as a standalone experience, this is still easily worth recommending.  The combat is typical short-combo action game combat, but the variety of characters and difference in melee and ranged combat gives some nice flexibility.  In addition, all characters can activate unique powers to help solve puzzles, so having a large crew of characters for post-game completion is also a big benefit.  By the end, most free play levels going for completion, it wouldn’t be too uncommon for me to be rotating between 10-15 different characters to grab everything.

In the end, whether or not you’d like this style of game is entirely up to whether or not you enjoy sort of light-action and a lot of collecting.  I wouldn’t lie and say it doesn’t get monotonous at times, but this is one of the best of this type of game that I’ve played of late.