Year End Ramblings – Things You Should Play From 2025

In looking through the list of ramblings I did this year, I was struck by the fact that I almost universally kept going “yep, play this, play this, play this”. Simply put, it was a really good year for games.


Game Ramblings #200 – The Plucky Squire

Yes, this was a late 2024 game but I didn’t get around to it until the disc version came in. This game is a celebration of so many games of the late 80s and early 90s and wraps itself up in a modern presentation. It’s an easy game to drop into and just play, which is something that a lot of modern games really miss.


Game Ramblings #213 – Star Wars Outlaws

Game Ramblings #214 – Ghost of Yotei

These were by two big open world standouts of the year (even if Star Wars is a 2024 title that overflowed into this year….) and for some reason I decided to play them back to back. However, I enjoyed them for different reasons. Star Wars stands out in my mind because it takes the nostalgia of the IP and transforms it into something playable in a way that has never managed to be done this well before. Ghost on the other hand is taking a known quantity and acting as the perfect iterative sequel. Neither game is perfect, but their imperfections are not big enough to overcome the fact that these are two incredibly detailed and incredibly well crafted games with a ton of content that just did not get old to play.


Game Ramblings #202 – Stellar Blade

Despite the fact that this is another 2024 catch up for me, I would probably point to this as my favorite combat experience of the year – even over Yotei. Yes, it’s totally hornier Nier Automata in a lot of its presentation. However, the combat experience is just so tightly put together and rewarding to get right that it was easy for me to just ignore the outfit aspect of the game. I went in playing this as work-relevant research into Unreal on PS5, but came out having really enjoyed the experience I was given.


Game Ramblings #201 – Xenoblade Chronicles X Definitive Edition

This is easily the remake/remaster of the year for me. I could go on at length about how good the Xenoblade series is, and I’m glad to just see this game on a more modern accessible platform. The combat system in this series continues to excel and some of the overall balance and game flow changes here make this another incredible entry in the series.


Game Ramblings #204 – Clair Obscur: Expedition 33

This is almost certainly my favorite turn-based game of the year, which shouldn’t necessarily be surprising. The combat can be phenomenal. The overall presentation is phenomenal. The soundtrack is phenomenal. I do think they have potential to improve on this with better gameplay settings granularity, but for a debut title of a large studio this one hits a lot of really high points and is not something that should be missed.


Game Ramblings #210 – Donkey Kong Bananza

Just like last year, I think an easy platformer is my actual game of the year. The thing about this one is that I was able to just turn off my brain and literally be a dumb ape. The core mechanic of effectively being able to break everything allowed me to ignore more clever mechanics and just break everything. The nice thing is that that’s entirely optional. Where I may get around a door by smashing everything to pieces, other people may get through it by finding an explosive and just walking through. Where I may find a hidden cave by smashing in a straight line and falling into it, other people may notice the lights leading the player down a path and walking in nicely. It’s a game that lets you play how you want with any kind of gameplay around that still being fun.

This game is very much what Odyssey was to Mario and Breath of the Wild was to Zelda. It’s taking an existing IP and modernizing it in a way that not only ends up being good but can legitimately claim to be the best thing that the series has seen so far, which is a large claim when up against things like Donkey Kong Country. Does it have the most impressive tech? No. Is it difficult? No. Does it have the most complex game mechanics? No. However, like Astrobot last year it hits a perfect blend of fun and flashy without introducing any friction to the player experience. And like Astrobot, this is one that I can point to and go “when you get the system, play this first”. I would not say that about anything else on this list.

Year End Ramblings – Things You Should Play From My 2024

This was just a busy year for me. Between the projects I was on at work or having a new kid at home, finding time to really power through games was not that easy this year. However, within that there were still some absolute highlights that I can point at as must plays.


Game Ramblings #190 – Dave the Diver

I know this isn’t an indie game and I know it came out a long time ago, but it’s the closest thing to an “indie” experience that I’d totally recommend this year. This one surprised me a lot in how well it blended an arcade-style sushi shop experience with surprisingly fun scuba diving segments into a game that I didn’t expect to enjoy as much as I did, much less actually complete it and play it for a couple dozen hours.


Game Ramblings #183 – Prince of Persia: The Lost Crown

This was easily my Metroidvania of the year. This was the perfect mix of traversal and melee combat that allows the genre to work so well for me. Retraversing old areas was never a chore due to new shortcuts making things shorter and abilities opening new paths. Combat felt appropriately challenging but not unfair. Unfortunately it seems like the studio hasn’t made the cut at Ubisoft after its sales numbers came in, but hopefully we’ll see more things out of those folks wherever they end up because this was a winner.


Game Ramblings #195 – The Legend of Zelda: Echoes of Wisdom

Look, it’s just fun to spawn a horde of crows to attack your enemies while you run in circles avoiding damage. This both is and is not a top-down Zelda game, but it just works. This being good wasn’t necessarily a surprise but it being maybe one of the best games I played this year certainly was. This is easily up there with the Oracle games in quality for on the go Zelda.


Game Ramblings #185 – Final Fantasy VII Rebirth

Game Ramblings #184 – Like a Dragon Gaiden: The Man Who Erased His Name

These were my stand out RPGs of the year, and I don’t think it’s a coincidence that they’re both action focused. I’ve increasingly become less willing to sit around and grind in turn-based RPGs because to me it feels like they’ve increasingly become unnecessarily long. Both of these games don’t give me that feeling, and that’s with FF7 Rebirth still being a very long game. Modern action gameplay just continues to be more fun over time than a lot of turn-based combat setups even against similar levels of variety and I don’t doubt that that will continue.

In this year’s case, Gaiden is a return to the Yakuza series action combat that also just had incredibly good flow. FF7 Rebirth was an iteration on the gameplay of Remake. Neither were perfect games, but they were both ones that I wanted to continue when I finished, rather than being games that I was glad were over.


Game Ramblings #194 – Astro Bot

I’m probably lying if I say that this wasn’t my game of the year, or at least if there is a better game from last year I simply haven’t gotten around to playing it yet. This game just had such a great mix of platformer flow, nostalgia kicks, fun moments, and impressive level design. Could it have been a bit more difficult? Sure, probably. Could it have had more levels that were fully themed around games rather than one at the end of each group? Sure, probably. However, that would just be me nitpicking. This is one that I can point to from this year and go “when you get the system, play this first” and I think that’s the only one I can say that about on this list, so by that measure it should simply be game of the year for me.

Year End Ramblings – Things You Should Play From 2023

Game Ramblings #168 – God of War: Ragnarok

Game Ramblings #179 – Spider-Man 2

Both of these are pretty similar things. These were both hugely successful sequels that didn’t necessarily iterate that much on their formula, but had such fantastic foundations that it didn’t matter. These games were going to be good, and I can confirm that. They’re both absolutely worth playing.


Game Ramblings #171 – The Legend of Zelda: Tears of the Kingdom

Game Ramblings #174 – Pikmin 4

Game Ramblings #178 – Super Mario Bros Wonder

Nintendo had an extraordinary year, and this isn’t the last you’ll see of them in this list. They had a wide array of fantastic games in a wide array of genres and continue to show that they are just the best in the industry, despite the age and low power of the Switch hardware. That’s to say nothing of other things like their Xenoblade Chronicles 3 DLC, which was also incredible. Tears of the Kingdom took an already great base and threw most of it away, replacing the core conceit with a building mechanic that is baffling in its ability to just work. Pikmin 4 reinvigorated the series with larger scale gameplay and a ton of collection that I just wanted to keep playing. Super Mario Bros Wonder did for 2D Mario what Odyssey did for 3D and proved just how many fun ideas can still be pulled out of the same core gameplay. You could own only a Switch and have come out of this year absolutely pleased.


How’d It Age #3 – Metroid Prime

How’d It Age #7 – Super Mario RPG

How’d It Age #8 – Star Ocean: The Second Story R – DWGames

We were absolutely spoiled this year with remakes of varying complexity. Metroid Prime is a fairly straightforward remake, but did enough to modernize an already great game for a new audience. Super Mario RPG is the type of remake that at first glance feels like a simple visual upgrade, but has a bunch of tweaks to really improve the core experience that I didn’t necessarily expect. Star Ocean 2 brings an interesting mix of old and new to the visuals and keeps the existing fun gameplay to modernize a pretty janky title enough to feel worth playing in a modern context.


Game Ramblings #176 – Sea of Stars

This isn’t a perfect game, but boy is it refreshing. To me it’s probably the new JRPG series of the year and definitely my indie game of the year. It runs a fine line between retro experience and modern gameplay and generally does a wonderful job of it. It combines great combat and a solid story and does it without dragging on. In a year with some really solid JRPG entries it stands out as the one that really hit for me. As far as indies go, this one was far and away the best that I played across the board.


Compared to last year, this year felt predictable to me – but that’s not really a bad thing. The games I expected to be good were good. The games I looked at in previews and went “nah” ended up being duds. The remakes of great past games were still great. To me, that felt like a good thing because it generally felt like teams were living up to their potential. We’re in that point in a console generation where longer development titles are coming out, and having the big titles generally hit means that we’re in for treats through the tail end of the generation as these teams get to their next game.