Game Ramblings #17 – Song of the Deep

More Info from Insomniac Games

  • Genre: Action/Adventure
  • Platform: PS4
  • Also Available On: Steam, Xbox One

It wouldn’t be a stretch to say that this game is pretty close to Metroid: Zero Mission in a submarine.  For one thing, it’s very distinctly a Metroidvania title, with a 2D relatively open world, backtracking for upgrades and cash to areas you could not previously enter, and combat involving a lot of missiles.  For another, about half way through you earn the ability to exit your sub, mirroring the introduction of Zero Suit Samus, and the more risky decision making involved there.  However, this one does enough to separate itself from being just a clone, and ends up being a great experience for a great price.

This game really has boiled down what it means to be a fun Metroidvania title.  Direct traversal has a really nice flow to it.  Despite being underwater, the movement speed is really quick, and turning is tight, despite having a distinct weight to changes in direction.  Both main weapons (a rope claw, and a set of different missiles) feel good in combat, and also play a part in expanding the areas you can get to in the world.   Enemies are ever present, but don’t feel unfair, and also drop a fair amount of health pickups, so I didn’t ever feel stressed between large segments of combat.  Really this is about as good a Metroidvania as I’ve played in the last few years, and I would recommend it just for that.

Then you get to Insomniac’s attention to detail being at the forefront.  The story is lighthearted, but for them a surprisingly serious tale of a girl trying to find her lost father.  However, as ever it is fantastically well written.  Visually the game is absolutely beautiful, and the audio fits as a fantastic ambient soundtrack while floating through the various areas.  Every region has both a distinct visual style, and a matching soundtrack, so you’re always experiencing something a bit different, even as you’re just rummaging around trying to find every last hidden secret scattered around.

Realistically, there were some things that were definitely a bother.  Some upgrades were not very obvious in what their intended role was, though experimentation quickly fixed that problem.  The inherent floatiness of the controls definitely worked great in most areas, but some tight laser avoidance areas showed some of the potential weakness of underwater adventures.  In one particular area, there was an obnoxious escort segment involving a tiny sea creature needing to be led via lights, who liked to go get distracted everywhere but where I wanted him to go.  That said, none of this detracted from the overall experience.

If you’re a fan of Metroidvania games, go do yourself a favor and go buy this one.  It’s only $15, and you get a great 6-8 hour adventure.  I’d also recommend going to pickup the physical copy if you’re into collecting.  I suspect this was a fairly limited run, and will be a good entry into your collection in the future when it becomes a lot harder to find.  Either way, this was a definite game worth playing.


I’m also going to put a side note here.  This game is the first released by GameTrust Games.  Most people probably won’t recognize that name, but it’s the new publishing arm started by GameStop.  A lot of people have a fairly negative view on GameStop, and some of that is definitely warranted.  However, them selecting this as their first title, a game that I suspect most publishers straight out ignored, is a potentially good sign for the future of that division.  They’ve got games signed from Ready at Dawn (The Order: 1886), Tequila Works (Deadlight), and Frozenbyte (Trine), so it certainly seems like we might be seeing some more interesting stuff coming out from them this year.

It’s going to be curious to see where GameStop takes that publishing arm, but leading with a small title from a great developer shows that they may be willing to take some risks to give back to the players and developers that they may have previously spurned.

Game Ramblings #14 – Mirror’s Edge Catalyst

More Info from EA

  • Platform: PS4
  • Also Available on: Xbox One, Windows (Origin)
  • Genre: Action/Platformer

So, it finally happened; we got a new Mirror’s Edge.  Like the original, the core of this game is all about the first-person parkour-inspired platforming, and this prequel/origin story/retcon doesn’t change much about that.  What this one does do is throw away the linear progression in favor of an open world taking place entirely on the rooftops of Glass, which was also the city setting of the original.  So then the question is, did that change work? Did this game improve on some of the shortcomings of the original?

Going to get this out of the way fast.  Yes, the running that covers the core of the game is still fantastic.  Getting into a good flow running across the rooftops is still better in this game than in any other parkour-style game that I’ve played.  The open world nature of the game makes this even better, as learning routes between common hubs pushes you to get faster and faster travelling around the city, making that traversal fun enough to often skip using the fast travel that was available.  Some people have already complained that some of the traversal skills are locked behind an XP wall, but I never hit a point where I felt limited in what I could do, and the new skills that were unlocked pretty seamlessly integrated into how I was playing, as I was learning to use them one at a time and could experiment over extended play running around the city.

That said, the open world nature of the game did suffer from something akin to Assassin’s Creed syndrome.  There are some good side events scattered around.  The time trials of the original came back in the form of Dash events, and are still as good as ever as you continue to improve on your runs to 3 stars.  However, most of the side content is little more than fluff consisting of collecting orbs or doing more normal running segments that you would already be doing to get around the city.  While these do give XP for people grinding out upgrades, I got to the end of the game without needing the XP only incidentally doing these things while getting around between story missions.  For the completionist, this game has a lot, but for the people going straight through the story, these are skippable.

Unfortunately, the combat was still not that great here.  While it’s definitely a game about staying OUT of combat, there’s enough forced combat missions that the poor quality of the combat can be annoying at times.  They did get rid of the poor gun combat from the original, which is a plus, but even the hand to hand combat was not that great.  It basically consists of weak punches that I stopped using about 1/3 through the game, and strong attacks that can be effectively head on or from a side.  While there are some nice possibilities in the side attacks, particularly in causing enemies to stumble into and interrupt each other, the actual pace of the combat is generally slow and clunky.  Given how good the running is, it’s not a huge deal that combat is poor, but giving more possibilities of entirely avoiding the handful of forced combat areas would certainly have gone a good way in improving this situation.

So overall this game was pretty similar in outcome to the original.  The running portion of the game is still fantastic, the combat was still pretty poor, but the game overall is still highly enjoyable and worth playing.  While the open world change to the game flow has some hits and misses, the parts of the game that were still fun about the original are still maintained.  Just don’t expect the story to make any sense when connected to the original.

Game Ramblings #11 – Uncharted: Drake’s Fortune Revisited

More info from Wikipedia

  • Platform: PS4 (Part of The Nathan Drake Collection)
  • Genre: Action-Adventure, Third-person shooter

Uncharted 4 came out, so I’m doing what everyone else is doing; not playing it!  Admittedly I’ve always had a bit of a habit of picking up games, having more games come out, and never finishing games that I got sidetracked from.  For as quick as they are, the Uncharted titles definitely fell into that category.  Because of that, I decided to start at the top and work my way through, beginning with Drake’s Fortune.  So then the question is, how has this one aged?

So I’ll start this off by immediately admitting I have a love/hate relationship with the gun play of this series.  I absolutely adore that I can run through the entire game with a 9mm pistol, using it as an effective sniper rifle and getting the vast majority of my kills as headshots.  That said, it absolutely bugs the game developer side of me that I can do this.  Throughout this play through, I only really ended up using other weapons on a need-to-use basis.  The shotgun and MP40 came into play in the zombie-ish end game segments when they had effectively infinite ammo.  The AK47 and MP4 became relatively effective pray and spray weapons into walls of enemies.  However, they never really felt more powerful on a per-hit basis than either of the main 9mm pistols, and the lack of ammunition available for other larger pistols meant that I really had no reason to use others.

On the other hand, I have a much less positive relationship with the actual environmental design when it comes to this.  Going through the levels, it’s extremely obvious when you’re about to get into gunfights.  In general, you’ll turn a corner, see a bunch of crates, concrete wall segments, etc in a flat area, and know that once you hit a trigger point, a bunch of dudes are going to come into the field to start attacking you.  Sure by end game you get snipers in vertical nests, but by and large the combat areas are extremely obvious and scripted.

That said, mechanically I would tend to lean towards the gun play still being very fun, but not more than above average.  At this point I feel like the Tomb Raider series has taken some of the strong points of this series, and with the addition of that game’s more defined stealth mechanics, there are definitely options out now that have vastly improved on the third-person tomb crawling.

So then the question I guess becomes, is this one still worth a play through if you’re new to the Sony world?  Aging aside, I’d say yes.  The story is a pretty solid Indiana Jones-style story, the characters are entertaining, there’s enough visual improvements for the game to still look pretty decent, and the craftsmanship of the experience is without question.  Much like the Jak series, the first in the series showed the promise of Naughty Dog’s path, and new people to the series shouldn’t skip it for its age.

And yes, sniper 9mm is a lot of fun.