Shelved It #1 – Paper Mario: Color Splash

More Information from Nintendo

  • Genre: Action/Adventure
  • Platform: Wii U
  • Shelved At: Bowser’s Castle, basically the last couple hours of the game.

It may seem weird that I shelved a game when I knew I was near the end of the game, but for this game it was basically the point of no return for me.  Paper Mario: Color Splash was a frustrating experience.  Frustrating because it’s a much better game than the previous entry, Sticker Star, but also because the key story points generally introduced changes in mechanics that seemed to counteract everything that had been going on before.

One of the big things that really turned me off from playing Sticker Star was the need to collect stickers just to continue the battles.  This has unfortunately not gone away, but at least for the bulk of the game, is not a huge issue.  There are now a couple shops in the main town that sell standard cards, as well as the more special-case Thing cards that are the primary mechanic of most boss fights.  That said, the convenience of them being there is fairly heavily counteracted by the need for them to be there.  Going into a boss battle, you generally don’t know what you need to do to win.  You may know what cards you’ll need, but not when or how to use them.  Because of this, it was not uncommon for me to go into a boss battle blind, effectively expecting to die so I could actually prepare for the fight.

Because this entry is also not a stat-based RPG, the effective growth curve of enemies results in you needing upgraded variants of cards, and therefore a higher overall cost.  The cost is both coins if buying directly, or amount of paint used if using unpainted cards.  This ended up pushing me to a point where to get past where I shelved the game, I would have had to just grind through battles with cheap cards in order to buy the expensive cards I now knew I needed.  Because the first fight in Bowser’s Castle effectively starts out by removing your paint supply, then limiting you to specific colors of cards, simply stocking up on cheaper unpainted variants was a recipe for death.  While grinding then wouldn’t have been difficult, it wasn’t worth the amount of time needed given how many frustrating boss fights I’d already encountered getting to there.

If nothing else, there were some positive signs in this game if a future entry cleans up some of the less fun shenanigans.  The story itself was much more entertaining than either Sticker Star or the sort of related Paper Jam, and was definitely much closer to the quality of the RPG entries in the series.  While the battle system had some collecting issues, when I was just using the cards themselves, it was still a mechanically tight and fun to use turn-based system, with a lot of variety in the cards beyond the standard jump/hammer.  The visuals and soundtrack were also both fantastic.

At this point, I’m not really sure what this series needs.  My instinct is to say they just need to go back to making a straight RPG experience, and Paper Jam was certainly enough of an indication that a Mario RPG is still fun to play.  That said, they’ve shown that non-RPG Paper games can be a lot of fun with Super Paper Mario, but that was nearly 10 years ago at this point.  I suspect what they really need to do is just take a break and try some other things before deciding to come back, because their attempts at new things within this IP have become at best a mixed bag.

Game Ramblings #21 – Lego Star Wars: The Force Awakens

More Info from WB Games

  • Platform: PS4
  • Genre: Action/Adventure
  • Also Available On: Android, iOS, PC, 3DS, PS3, Vita, Wii U, Xbox 360, Xbox One

I’m a glutton for punishment when it comes to games with tiny little icons all over the map.  Assassin’s Creed and its glut of side missions causes me to spend hours doing chores every time a new one of those comes out.  Any open world GTA-style game I’m almost guaranteed to get sidetracked from the story while doing random shit all over the world.  In Lego games, I have to collect every single little damn character minifig, and enjoy myself doing it.  Lego TFA is no different, with characters and vehicles galore to collect, and I made damn sure to get my platinum trophy doing it.

If you’ve never played a Lego game before, they generally follow the same pattern.  Take a movie, twist it a lot with comedic reinvisioning of the story, make everything explode into lego studs that act as currency, and good to go.  They’re generally light hearted games, with good puzzle elements, and surprisingly fun combat for a simple game.  They also generally have a LOT of side quests in open hub worlds, and upwards of a couple hundred character minifigs to find and purchase.  Short version; this is a Lego fan’s dream, even moreso if they are a Star Wars fan.

All that said, as a standalone experience, this is still easily worth recommending.  The combat is typical short-combo action game combat, but the variety of characters and difference in melee and ranged combat gives some nice flexibility.  In addition, all characters can activate unique powers to help solve puzzles, so having a large crew of characters for post-game completion is also a big benefit.  By the end, most free play levels going for completion, it wouldn’t be too uncommon for me to be rotating between 10-15 different characters to grab everything.

In the end, whether or not you’d like this style of game is entirely up to whether or not you enjoy sort of light-action and a lot of collecting.  I wouldn’t lie and say it doesn’t get monotonous at times, but this is one of the best of this type of game that I’ve played of late.

Game Ramblings #17 – Song of the Deep

More Info from Insomniac Games

  • Genre: Action/Adventure
  • Platform: PS4
  • Also Available On: Steam, Xbox One

It wouldn’t be a stretch to say that this game is pretty close to Metroid: Zero Mission in a submarine.  For one thing, it’s very distinctly a Metroidvania title, with a 2D relatively open world, backtracking for upgrades and cash to areas you could not previously enter, and combat involving a lot of missiles.  For another, about half way through you earn the ability to exit your sub, mirroring the introduction of Zero Suit Samus, and the more risky decision making involved there.  However, this one does enough to separate itself from being just a clone, and ends up being a great experience for a great price.

This game really has boiled down what it means to be a fun Metroidvania title.  Direct traversal has a really nice flow to it.  Despite being underwater, the movement speed is really quick, and turning is tight, despite having a distinct weight to changes in direction.  Both main weapons (a rope claw, and a set of different missiles) feel good in combat, and also play a part in expanding the areas you can get to in the world.   Enemies are ever present, but don’t feel unfair, and also drop a fair amount of health pickups, so I didn’t ever feel stressed between large segments of combat.  Really this is about as good a Metroidvania as I’ve played in the last few years, and I would recommend it just for that.

Then you get to Insomniac’s attention to detail being at the forefront.  The story is lighthearted, but for them a surprisingly serious tale of a girl trying to find her lost father.  However, as ever it is fantastically well written.  Visually the game is absolutely beautiful, and the audio fits as a fantastic ambient soundtrack while floating through the various areas.  Every region has both a distinct visual style, and a matching soundtrack, so you’re always experiencing something a bit different, even as you’re just rummaging around trying to find every last hidden secret scattered around.

Realistically, there were some things that were definitely a bother.  Some upgrades were not very obvious in what their intended role was, though experimentation quickly fixed that problem.  The inherent floatiness of the controls definitely worked great in most areas, but some tight laser avoidance areas showed some of the potential weakness of underwater adventures.  In one particular area, there was an obnoxious escort segment involving a tiny sea creature needing to be led via lights, who liked to go get distracted everywhere but where I wanted him to go.  That said, none of this detracted from the overall experience.

If you’re a fan of Metroidvania games, go do yourself a favor and go buy this one.  It’s only $15, and you get a great 6-8 hour adventure.  I’d also recommend going to pickup the physical copy if you’re into collecting.  I suspect this was a fairly limited run, and will be a good entry into your collection in the future when it becomes a lot harder to find.  Either way, this was a definite game worth playing.


I’m also going to put a side note here.  This game is the first released by GameTrust Games.  Most people probably won’t recognize that name, but it’s the new publishing arm started by GameStop.  A lot of people have a fairly negative view on GameStop, and some of that is definitely warranted.  However, them selecting this as their first title, a game that I suspect most publishers straight out ignored, is a potentially good sign for the future of that division.  They’ve got games signed from Ready at Dawn (The Order: 1886), Tequila Works (Deadlight), and Frozenbyte (Trine), so it certainly seems like we might be seeing some more interesting stuff coming out from them this year.

It’s going to be curious to see where GameStop takes that publishing arm, but leading with a small title from a great developer shows that they may be willing to take some risks to give back to the players and developers that they may have previously spurned.